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Guide
How to Play
The Illumination
GameMaster's Manual
Rules Reference / SRD
Format
Roles
The GameMaster (GM)
Contractors
Contractor Status
Ringers
Contracts
Scenarios
Obtaining Scenarios
Voiding Contracts
Rewards and Advancement
Experience
Gift Credits and Improvements
Downtime
Hustles
Journals
Crafting
Moves
How to Make Moves
Loose Ends
Setting
Harbingers
The Powers That Be
Playgroups
Rolling Dice
Contested Actions
Difficulty
Dice Pool Modifiers
Probability
The Character Sheet
Creating a Contractor
Assets and Liabilities
Attributes
Abilities
Primary Abilities
Secondary Abilities
Limits
Conditions and Circumstances
Equipment
Source
Body
Injuries
Degradation and Stabilization
Battle Scars
Death
Mind
Trauma
Stock Traumas
Exertion
Penalty
Gifts
Building a Gift
Gift Cost
Gift Types
Powers
Legendary Artifacts
Consumable Crafting
Artifact Crafting
Effects
Activation Styles
Parameters
Enhancements and Drawbacks
Gift Description
System Text, Tagline, and Gift Name
Restrictions on Gifts
Combat
Rounds
Initiative
Actions
Attacking
Grappling and Choking
Quick Actions and Multi-Tasking
Holding Actions
Reactions
Dodging
Defending
Clashing
Movement
Encumbrance
Other Kinds of Movement
Damage
Weapons
Armor
Explosives
Mobs
Situational Rules
Attack Difficulty Modifiers
Rate of Fire
Full-Auto Sweeps
Other Sources of Damage
Vehicles
Vehicle Speed and Acceleration
Vehicle Crashes and Safety
Damaging Vehicles
Vehicle Maneuvers
Drugs
Further Reading
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Byron's
Encountered Contractors
Jake Irons
Encountered on
Contract 1:
The armed thief of Proxelam
Yu
Encountered on
Contract 1:
The armed thief of Proxelam
Viper
Encountered on
Contract 1:
The armed thief of Proxelam
Barry Terry
Encountered on
Contract 1:
The armed thief of Proxelam