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Enis Jackson
Dance for Me

A Newbie Contractor played by Brian in World of Darkness

Enis Jackson is a cursed travelling musician who beat a stranger at a fiddle-playing contest who will risk his life to free themselves from a supernatural bargain.

He is 120 years old, and often appears as 23.

Enis Jackson lives in World of Darkness, a setting of vampires, werewolves and other monsters living among us; hiding in plain sight.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

0 Brawl

3 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

0 Medicine

0 Melee

3 Occult

4 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Enis Jackson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Enis Jackson has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Failure
Submission

Traumas

(Enis Jackson has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 26 (Earned: 150 - Spent: 124)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Enis Jackson has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Enis Jackson has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.