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Ned
Food?

A 1-Victory Newbie Contractor played by loroman1211 in Project *******

Ned is a Mold Farmer who will risk his life to To kill Bob the Melon farmer.

He is 27 years old, and often appears as Young man.

Ned lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

1 Animals

2 Athletics

0 Brawl

4 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

3 Farming

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ned is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ned has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Ned has no Traumas)


Source


Circumstances

Poor Temporarily until you create income
Given by jwesley123
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Deleted Circumstances with active Assets and Liabilities
  • Average Finances

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
From Project *******
Skunk You stink terribly containing netherworld molds inside your body. You suffer -2 dice to all social rolls where the other can small you. You are easy to track from your scent, even for those with mundane acute smell.
From The Netherworld
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering the manner in which you learn. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" your Traumas with counseling on a Downtime.
Netherworld Molds The collapsing portal fused several strains of mold with your body. You visibly grow a multicolored mold from your skin. This material is highly contagious. Anyone who comes into physical contact with you must roll Body (DC: 8) or they will also gain this condition. This effect cannot be cured by conventional medicine.

Loose Ends

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Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 12 (Earned: 153 - Spent: 141)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Ned has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Ned has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Ned.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused
-12 Jack of All Trades

Liabilities

+9 Outsider