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Dirk Konnors
You will pay for her death, but not with your money

A Newbie Contractor played by Iamangelofwar in Project *******

Dirk Konnors is a former demolitions expert who will risk his life to destroy the company that was responsible for his daughter’s death.

He is 47 years old, and often appears as a balding middle aged man who is usually covered with soot or actively on fire.

Dirk Konnors lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

2 Brawl

0 Crafts

2 Culture

1 Drive

3 Firearms

0 Influence

2 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

3 Science

2 Stealth

0 Survival

2 Technology

0 Thievery

4 Explosives

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dirk Konnors is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dirk Konnors has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Injustice
Submission

Traumas

(Dirk Konnors has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Stockpile: Improvised Explosives
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Group of Enemies: Marshal, Carter, and Dark

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Dirk Konnors has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Dirk Konnors has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Illicit Supplier
Stockpile Type: Improvised Explosives

Liabilities

+6 Vengeful
+12 Group of Enemies
Name of Group: Marshal, Carter, and Dark