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Luci Alessi

A 24-Victory Professional Contractor played by Riley in Maelstrom

Luci Alessi is a reformed assassin turned sketch artist who will risk her life to become the ultimate umbramancer and prove to the world the substance of art, as it has made such an ultimate difference for her.

She is 22 years old, lives in and around the US as a nomad, and often appears as a short-haired athletically built red haired woman.

Luci Alessi lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 23 entries. Her Questionnaire has 35 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

7

Abilities

4 Alertness

0 Animals

4 Athletics

1 Brawl

3 Crafts

3 Culture

1 Drive

6 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

2 Science

4 Stealth

2 Survival

3 Technology

2 Thievery

5 Artistry

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Luci Alessi is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Augmentation | Bu Fang (+3 Scouting)
  • Augmentation | Bu Fang | Qi Enhancement (+15 to Free Movement)
  • Augmentation (Immunity to environmental heat.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Failure
    Near-Death Experience

    Traumas

  • Ena Made Manifest Whenever Luci has below a -2 stress penalty, she loses a bit of fortitude and Ena will be able to speak her mind freely from Luci's shadow. She will tend to make threats, taunt enemies, reveal sensitive information openly, and generally be an annoyance to those around her for the purpose of distracting them.
  • McBeth McBeth! The user hallucinates the shadows of their regret, shame, and disappointment related to her own actions and those she has killed. She will need to roll self control to not wash that that from the user's hands whenever the opportunity presents itself
  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to face your fear.

  • Shadow Vitality

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Polyglot: Latin, Russian, Spanish
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    China Watchlist
    Given by GreenAppll
    Caught cussing and being toxic to all great china. If seen in china, will be chased down or watched harshly. During contracts or in illumination china, if seen in china and caught talking to other chinese or doing something, will be arrested as soon as possible.
    Alias: Sofia Wesley
    From Assets and Liabilities
    You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

    Conditions

    From Assets and Liabilities
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    From Maelstrom
    Primal Terror "You'll find yourself, sinking, almost as if a feeling of drowning. The air becomes thick and heavy, as if youre in sludge. As you struggle and gasp for air, the surrounding starts to turn white and you'll see lines in the air that opens into eyes looking at you. The bubbles of air leaves your mouth before you wake up, realizing you had fallen asleep at some point. Gasping for air and sweating." "Any ghost that encounters this being will feel as if there's something threatening their existence and will have to roll indiscriminate killer@9 . Botch result in the ghost attacking this being first. Failure has same result a indiscriminate killer" (Happens once.)
    Spirit Walk A rare few are capable of parting the veil, & physically entering the Spirit World. Typically this involves a similar process as above, which ends with the adept vanishing from the physical world. Only properly sanctified tools made from once-living materials can be taken into the Spirit World. Anything in-organic must be left behind. In every other way this method mimics the process above, although at the end of a **Vision Quest** the adept may end up returning to a different location. Due to Luci's method of entering the Spirit Realm, she does not require sanctified tools.
    Grace of the Moonlight Ishtar has blessed you with a slightly longer life. The wound glows with moonlight as it rapidly heals. The next time you use Will to Survive to reduce an incoming Injury up to 4 Severity, you can now reduce it up to 7 Severity.
    Promises Made Lilith's Mark Intuitive understanding of Lilith's distance, direction, and vitals. +2 dice to rolls targeting them.

    Loose Ends

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    Contractor Timeline

    24 Victories - 3 Failures
    Remaining Exp: 6 (Earned: 484 - Spent: 478)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
    Latest 1 of 23 entries

    Moves

    Luci Alessi has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Luci Alessi.

    Biography

    Luci was such a lonely and shy child that she only ever had her brother and her imaginary friend, her own shadow, as people she could talk to. At some point in her life, her imaginary friend started to become more real and watch out for her in ways that shouldn't have been possible.

    It's very likely that some god or entity took pity on her for being so pathetic that they were like, "holy shit, you need a friend and I got you. As you grow and change, so will your friend."

    The only two times this naturally manifested in her at a physical capacity is when she picked up the sniper scope and she was graced with superior sight as well as a tattoo around her right eye.

    But as Luci had grown throughout the contract, her imaginary friend gained sentience and become disappointed in Luci's poor performance. So naturally, it jumped at the chance to switch places and show her how it was really done.

    Note: The blood shed from Umbra's bullets create beautiful art upon whatever surface lies behind her shot.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -15 Gifted
    -6 Focused
    -3 Contortionist
    -6 Alias
    Name: Sofia Wesley
    -3 Nimble Fingers
    -3 Polyglot
    Language: Latin, Russian, Spanish
    -3 Swimmer's Build
    -9 Sleepless