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Trey
"On your ass! Give me all your money."

A Newbie Contractor played by Tranks_300 as a Free Agent

Trey is a criminal who will risk his life to get the greatest riches.

He is 29 years old, and often appears as a white man in a hoodie, black cargo pants and yeezy's.

Attributes

Brawn

4

Charisma

4

Dexterity

3

Intellect

1

Perception

3

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

1 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Trey is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Trey has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

(Trey has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Point of Contact: His old heist crew
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Respected Expert: Criminals.
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Nightmares: His parents burning alive. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Dark Secret: Major bank robber.

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 9 (Earned: 150 - Spent: 141)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Trey has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Trey has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-12 Wealthy
-3 Respected Expert
Field: Criminals.
-6 Point of Contact
Contact: His old heist crew
-12 Jack of All Trades
-3 Cipher

Liabilities

+3 Nightmares
Subject: His parents burning alive.
+6 Vengeful
+3 Dark Secret
Secret: Major bank robber.
+9 Dangerous Enemy
Enemy: Opposing Terror organization around the world, anyone the GM likes.