Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Betron11211
Hello Human

A Newbie Contractor played by loroman1211 as a Free Agent

Betron11211 is a Robot who will risk their life to Get back to his own time in the 30th century.

They are 200 years old, and often appears as mechanical robot.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

4

Perception

4

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Betron11211 is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Betron11211 has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Injustice

Traumas

(Betron11211 has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
Database
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
Nightmares: Human taking over the planet Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Loading...

Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -10 (Earned: 150 - Spent: 160)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Betron11211 has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Betron11211 has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Beltron is a robot from the 30th century. He enjoyed his time and freedom. Some would say to much. He thought robots were the better species and had issue with human and their superiority. His words turned to actions as he manipulated the time stream and made significant changes that were against the Time rules. Many people were appauled by changes some wanted him scrapped. But since new legislation banned dismantling robots as a form of punishment he was sent to the timeline that he tried to break. He has lost all of his form abilities and now must start over. He has managed to accumulate some wealth through theses basic machines.

Assets And Liabilities

Assets

-15 Gifted
-12 Wealthy
-12 Jack of All Trades
-15 Jaded (old emotion control resistance).
-6 Database

Liabilities

+3 Deep Sleeper
+3 Nightmares
Subject: Human taking over the planet
+6 Vengeful
+3 Prey Exclusion
Excluded Prey: robots