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Frank Franklins
"mhmm, yes, quite"

A Newbie Contractor played by shotgunwizard22 as a Free Agent

This character is dead. RIP

Frank ran from a demon towards a group of armed guards, who lit him the F*** up. Death was instant, a small mercy for a very undeserving man.

Frank Franklins is a Wealthy Snob who will risk his life to Die Horribly.

He is 37 years old, and often appears as A well-dressed man with combed back hair, a monocle and a thin moustache, who perpetually appears to be looking down his nose at people.

Attributes

Brawn

1

Charisma

5

Dexterity

2

Intellect

3

Perception

5

Abilities

2 Alertness

1 Animals

0 Athletics

0 Brawl

0 Crafts

4 Culture

2 Drive

0 Firearms

4 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

2 Performance

3 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

7
Gunfire
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Frank Franklins has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Atrocities
Murder
Near-Death Experience

Traumas

(Frank Franklins has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -20 (Earned: 150 - Spent: 170)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Frank Franklins has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Frank Franklins has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Pathetic
-18 Finances: Rich

Liabilities

+12 Glass Jaw
+9 Sensitive
+3 Defective Sense
Affected Sense: Smell
+3 Soft-Hearted