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Tom Knapp
That's a Benelli Shotgun

A 1-Victory Novice Contractor played by alyohson in NC Reborn

Tom Knapp is a exibition shotgun expert who will risk his life to star in a western film.

He is 62 years old, and often appears as a grandpa with short grey hair, a sick moustache and yellow glasses, rocking a cowboy hat and packing heat..

Tom Knapp lives in NC Reborn, a setting .

Attributes

Brawn

3

Charisma

4

Dexterity

5

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

2 Brawl

0 Crafts

0 Culture

1 Drive

5 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

2 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

5 Shotguns

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tom Knapp is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Tom Knapp has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Betrayal

Traumas

(Tom Knapp has no Traumas)


Source


Circumstances

Stockpile: Shotguns
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
Respected Expert: Shooting
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

From Assets and Liabilities
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • Prescription safety glasses
  • Cowboy Hat
  • Bolo Tie
  • White Linen Shirt
  • Nokia 6310i

In Bag

  • Shotgun (Benelli M2)
  • 200 rounds of ammo (shells and shot 100 each)
  • Handgun (Beretta Px4 Storm Carry)
  • 100 rounds ammo for handgun
  • 15 Clay Birdies
  • Kevlar Underarmour
  • Cargo Pants
  • Basic First Aid Kit
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: -20 (Earned: 154 - Spent: 174)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Tom Knapp has not written in his journal yet.

Moves

Tom Knapp has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in NC Reborn can post Moves for Tom Knapp.

Assets And Liabilities

Assets

+1 Ambidextrous
+1 Respected Expert
Field: Shooting
+2 Tough
+2 Stockpile
Stockpile Type: Shotguns
+3 Trained Reflexes

Liabilities

-1 Prey Exclusion
Excluded Prey: Children
-3 Gullible
-2 Anachronism
-4 Weak Willed