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Archibald mortym
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A 1-Victory Newbie Contractor played by Rainbowdragon1357 in The Netherworld

Archibald mortym is a Soul and body manipulator who will risk his life to Figure out these visions, the visions of cameras and explosions, a man, to figure out who he is.

He is 62 years old, and often appears as A small withering man, he wears only a loin cloth and has yellowing skin mixed with unpleasant lumps. He has thinning white beard and thinning white hair.

Archibald mortym lives in The Netherworld, a setting between worlds. The last resting place of countless stillborn worlds that could have been.

Attributes

Brawn

1

Charisma

4

Dexterity

3

Intellect

2

Perception

5

Abilities

4 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Medicine

0 Melee

0 Occult

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

3 Investigation

3 Performance

3 flute

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
Scab Shot
2
Slash
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Archibald mortym has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Archibald mortym has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

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Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: -11 (Earned: 154 - Spent: 165)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Archibald mortym has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Archibald mortym has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Netherworld can post Moves for Archibald mortym.

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic
-12 Jack of All Trades

Liabilities

+3 Speech Impediment