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Thaddeus "Thad" Cartwright
For the last time it's not frisbee, okay?

A Newbie Contractor played by Glutant as a Free Agent

Thaddeus "Thad" Cartwright is a All-Star Disc Golfer who will risk his life to Make it to the World Championships, Baby!.

He is 24 years old, and often appears as A college frat boy complete with boat shoes, J. Crew Stanton shorts, polo shirt and golf visor.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

1

Perception

3

Abilities

3 Alertness

0 Animals

5 Athletics

1 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

2 Performance

0 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Thaddeus "Thad" Cartwright is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Thaddeus "Thad" Cartwright has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Thaddeus "Thad" Cartwright has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Famous: Disc Golf Athlete
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. Being reduced to 0 Mind does not incapacitate you. You are able to continue performing Actions in such a state, though you are limited to dog-like level of intelligence, and Penalty still applies in full. Only works if your Intellect rating is 1.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -10 (Earned: 150 - Spent: 160)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Thaddeus "Thad" Cartwright has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Thaddeus "Thad" Cartwright has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-12 Wealthy
-6 Famous
Claim to Fame: Disc Golf Athlete
-3 Acute Sense
Sharpened Sense: Sight
-15 Charmed Existence
-3 Ambidextrous
-3 Lizard Brain

Liabilities

+9 Gullible