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Talessannie
Pirate Orphan

A Newbie Contractor played by greensquidzz in Maelstrom

Talessannie is a orphaned sailor who will risk her life to create a pirate crew to sail the seas in search of untold treasures.

She is 26 years old, and often appears as ragged clothing (similar to that of a peasant) not very flashy.

Talessannie lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

2

Perception

3

Abilities

4 Alertness

2 Animals

3 Athletics

2 Brawl

2 Crafts

3 Culture

3 Drive

3 Firearms

2 Influence

3 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

3 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Talessannie is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Talessannie has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Failure

Traumas

(Talessannie has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Group of Enemies: A group of shady people I borrowed some money from are after me (I never paid them back)

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Talessannie has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Talessannie has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Liabilities

+12 Group of Enemies
Name of Group: A group of shady people I borrowed some money from are after me (I never paid them back)