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Myst
*SCREAMS*

A 1-Victory Newbie Contractor played by Namsu in Realm of mysteries

Myst is a rogue opossum who will risk their life to establish a country.

They are 2 years old, and often appears as Normal opossum wearing a hood with knifes strapped to it.

Myst lives in Realm of mysteries, a setting the mystical lurks around every corner in plain sight but hidden.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

4 Alertness

0 Animals

3 Athletics

2 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

5 Stealth

3 Survival

0 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Myst is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Myst has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Near-Death Experience

Traumas

(Myst has no Traumas)


Source


Circumstances

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

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Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 6 (Earned: 157 - Spent: 151)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Myst has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Myst has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Realm of mysteries can post Moves for Myst.

Assets And Liabilities

Assets

-15 Gifted
-3 Contortionist
-3 Oblivious

Liabilities

+3 Illiterate
+6 Short
+6 Vengeful
+6 Anachronism
+9 Outsider
+6 Anti-Social