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Wraith
"War has no place in the world I'm creating"

A Newbie Contractor played by Lithmerus in Realm of mysteries

Wraith is a World war figher who will risk his life to Go back to Earth and end the war and create long lasting peace so that war does not take the only people they care about like it has done for him.

He is 18 years old, and often appears as In a gas mask and full army suit that has a ballistic vest and a ballistic helmet on.

Wraith lives in Realm of mysteries, a setting the mystical lurks around every corner in plain sight but hidden.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

1 Animals

3 Athletics

1 Brawl

0 Crafts

0 Culture

1 Drive

4 Firearms

2 Influence

1 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

2 Camouflage

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Wraith is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Wraith has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Near-Death Experience
Anguish

Traumas

(Wraith has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Wraith has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Wraith has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

A soldier with a tragic tale that isnt fit for the faint of heart. A young man at home taking care of his middle age parents, earning money for the family and trying to find a wife. That's when a letter came in the mail. A letter that described that his brother had been tortured and killed by the Germans and this led to the young man swearing he would take his revenge and destroy an entire country for the harm before the death of his brother. As he was deployed his weapon of choice was a sniper rifle to pick off all the people who dare peek out of the trenches, they gave him his armor and mask and a ghillie suit to help in case of hiding outside the trenches to get a better angle. He not only used a sniper but carried a flame thrower to incinerate Germans who dare rush the trenches, and a hand gun for when he needed a quick weapon to whip out, and finally a knife that he used when it was too late to pull out a gun. As he fought with the Germans at the trenches slowly gaining ground he had learned that his home town had been bombed. In disbelief he ran all the way back home, but as he ran he unknowingly past through a portal to another world, The realm of mysteries. While passing through the portal he went limp as he past out onto the ground in the strange new world. This young mans name on the battle field is Wraith.

Assets And Liabilities

Assets

-9 Trained Reflexes

Liabilities

+3 Nightmares
Subject: Trapped in a trench while his parents are dying from the boom blast and him running towards them but also hears his brothers screams of agony behind him, split between who to save.
+9 Outsider
+6 Delusions of Grandeur
+3 Anosmia