Legacy Power: Amputate

Military doctors were once known for their ability to amputate hundreds of limbs an hour. This practice is still useful today, and may even be extended to organ amputation or the removal of troubled bones.

A 2 Gift Heal Wound Power used by Dr. Egas Freeman, created by shady.

Description

Spend one minute amputating an injured limb or organ. Any damage that was sustained on that limb is healed completely, and there is no recovery time. The site of amputation is immediately ready to bare weight and be used. The doctor may even self-amputate.

unfortunately the procedure is often traumatic.

System

Spend a Willpower, choose an injury, and make a roll (determined when power is taken, difficulty 10 - 4). The outcome can be spent to heal injuries, with each injury costing its Severity to treat. If you do not have enough successes to treat an injury fully, you can reduce its Severity. Treatment takes 1 Minute to apply and has no recovery time. Any injury treated is stabilized. Power is only effective on creatures with humanoid anatomy. You cannot treat the same wound more than once. You must be able to amputate the limb. Target must roll trauma and sustains a battle scar.


Enhancements

  • Heal Thyself (You may target yourself)

Drawbacks

  • Scarring (When you Activate this Effect, roll a single d10. If the result is 5 or lower, your target receives a Minor Battle Scar.)
    • None - Amputated limb / oregon
  • Traumatizing (Your target must make a trauma roll to reap the benefits of this Effect.)
  • Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)

Parameters

Cast Time: 1 ( 1 Minute ) Potency: 2 ( 4 )

Edit History

- July 6, 2017, 12:14 p.m. - New Cost: 2. None