When targeted by an effect that would manipulate the mind, the sophisticated network of neural implants will assist in opposing impulses not aligned with it's real-time personality model. If the effect is successfully repulsed, it communicates both the source & the nature of the effect to the End User.
You gain the following benefits at all times.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
The eye hardens Grace's mental defenses, protecting the collection of dead children from unwanted intrusions.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
While listening to jazz music, Rob is a lot harder to mentally disturb.
You gain the following benefits at all times. You must actively and obviously be using a music player to gain the benefits of this Effect.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
As the user begins to envision a blue print of the item in their minds Spindly Clockwork arms shoot forth from the item spinning, prodding and poking at a specific spot in the air. as these limbs continue their work a hole into a ghostly realm is forced open showing the infinite possibility of Perfected forms. They reach forward rapidly dragging out the items envisioned.
A Huge ghostly clockwork face using disconnected limbs can be seen crafting these perfected Forms, as it notices this breach it crushes it closed. the drone of gears grinding, scraping, almost pleading out for something can be heard as the rift is sealed.
Exert your Mind and spend an Action.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic but can include rare materials (such as radium, gold, or drugs). Rare objects and their materials last no longer than 45 minutes.. You cannot create explosives. You may create firearms.
Roll Intellect + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Harold grinds his teeth and focuses his mind inward, finding the outside presence tampering with his thoughts. Then, he simply removes it.
Some philosophers argue that your personal identity is based upon your mind, not your body or soul. Subscribers to this idea have no concern for their body or some sort of post-physical soul being destroyed. Instead, they are concerned only with continuing their stream of thought and preventing it from being tampered. Protecting your body from harm is just a means to a end, a means towards protecting ones mind from deteriorating.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Autumn's eyes snap shut, her shaky left hand swiftly shoots towards her chest and almost feverishly clutches around the worn out but oddly elegant looking iron locket with a foggy, red gemstone in the middle - in another life the piece would have doubtlessly been stunning to witness, though now it's but a shadow of its former self, merely hinting at the beauty time mercilessly eroded.
The pendant hangs around the woman's neck on a thick, old but still rather sturdy looking metal chain, her thin hand clutches around the necklace, hard enough to turn her sharp delicate knuckles a ghostly white.
"It's the little things that so often remind us of who we truly are when we so foolishly lose our way, a cheap, seemingly meaningless gift, a kind word in the time of need - or a moment of heartfelt silence, a warm embrace when my very bones felt like ice - it can keep one sane, kept me from taking the wrong turn and ending up in a ditch like so many of the less fortunate already have."
You gain the following benefits at all times. You must actively and obviously be using worn metal pendant to gain the benefits of this Effect.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects: