You have a powerful alternate form that you can switch in and out of. Appropriate for concepts like werewolves and magical girls. Your alternate form may include many aesthetic differences (fur, new clothes, blue skin, snakes-for-hair, etc).
Appropriate for concepts like werewolves and magical girls. Your alternate form may include many aesthetic differences (fur, new clothes, blue skin, snakes-for-hair, etc).
Exert your Mind and spend an Action transforming into [[alternate-form]]. You must spend up to [[duration]] in your alternate form. You may end your transformation at will.
You have access to all of your Powers when you are [[alternate-form]]. Restricting other powers to your alternate form is a valid use of the Conditional drawback. Your Battle Scars are still present in your Alternate Form.
Default Level: 2
Seasoned Threshold: 4
Veteran Threshold: 5
Default Level: 1
Seasoned Threshold: 3
Veteran Threshold: 4
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action to activate.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.
You cannot speak any coherent verbal language while transformed and must resort to other means of communication.