You have the ability to temporarily conceal yourself from a single sense, chosen at Power creation. While active, you are completely concealed from the chosen sense, unless it is vision. In that case, you are camouflaged, not invisible, so a keen eye may still spot you.
This Power is not obviously supernatural.
Cannot be taken with powers that make you difficult to hear, suppress other senses, etc. If you use the Switch enhancement, and enter combat or are injured while the power is temporarily deactivated, it will end the effect entirely and you will need to reapply it (unless you have Combat Stealth).
Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from [[affected-sense]] for [[duration]]. You cannot re-cast this Power until [[cooldown]] has elapsed. Entering Combat or being injured ends the effect early.
All mundane attempts to detect you via [[affected-sense]] fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.
GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.
Default Level: 1
Seasoned Threshold: 2
Veteran Threshold: 3
Default Level: 1
Seasoned Threshold: 3
Veteran Threshold: 4
Default Level: 1
Seasoned Threshold: 3
Veteran Threshold: 4
Default Level: 1
Seasoned Threshold: 2
Veteran Threshold: 3
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and any clothes or equipment you are wearing are partially obscured from hearing. All attempts to detect you using hearing are rolled at a -3 dice penalty, and all attempts to detect you where hearing would assist are rolled at -1 penalty.
Entering Combat or being Injured will end the Effect. When the Effect ends, it is disabled for 1 hour.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and any clothes or equipment you are wearing are partially obscured from sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty.
Entering Combat or being Injured does not cause the Effect to end early. Anyone you attack will immediately notice you; anyone else may re-roll to notice you each time you take a Combat action, at -1 Difficulty per Combat action you have taken. When the Effect ends, it is disabled for 1 hour.