Creating a New Companion Creature Power

Show Examples

Effect: Companion Creature
Get a sidekick!

You have a companion who travels with you and can aid you in your adventures. This creature is loyal to you, and will do what you say. Furthermore, you have a knack of finding each other. Your companion is not obviously supernatural unless the Supernatural Drawback is taken.

To create your companion, use a similar procedure to creating a new Character. Instead of 150 Experience, you may spend no more than 64. You may not take Assets or Liabilities. Companion creatures have one Limit. You may spend any experience you earn on your companion's stats, if desired.

Regardless of your chosen Attributes and Abilities, the Actions available to any creature depend on the creature itself. For example, an elephant will not be able to make much use of the Stealth Ability.

Companion creatures cannot use tools or human technology.

Companions are capable of general communication skills and know one language. Your companion is controlled by the GM but generally will listen to what you have to say and follow your commands as best as it can interpret them.

Any roll to locate your companion (or vice-versa) is rolled at -2 Difficulty.

Edit System



A snippet of text that introduces the Power in a flavorful way