Creating a New Tools at Hand Power


Effect: Tools at Hand
Always have access to your basic tools

You have some manner of access to a set of tools or the equivalent functionality at all times, without adding to your encumbrance. The category of these tools must be chosen at power creation (Surgeon tools, welding materials, carpentry tools, burlary tools, etc). This power can only replace mundane tools. As a rule of thumb, this power should not replace more tools than one could carry in a toolchest. It may not replace weapons by default (though certain tools can be used as makeshift weapons with normal effectiveness).

Passive, always in effect. You have access to the functionality of [[tools]]. Note that this covers the functionality of the tools and does not grant you the tools as objects themselves. You cannot use this Power to satisfy the requirements of the Focus Drawback.

Edit System

Tools

Enhancements

Drawbacks

Describe what the Power looks like when it is used, how it works, and its impact on the owner, target, and environment. By default, using the tools is apparent.


A snippet of text that introduces the Power in a flavorful way