Creating a New Emotion Control Power


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Effect: Emotion Control
Manipulate the emotions of others

You can temporarily inspire an emotional shift in a target, often leading to some action they otherwise wouldn't have taken. This Power works best on the weak-minded.

Spend an Action, Exert your Mind, and choose an emotion and a target within [[range]]. Make a contested roll against the target, rolling [[attack-roll]] vs their [[resistance]]. If you win, the target must do something they otherwise wouldn't have done, inspired by the chosen emotion. The action they take will be in keeping with their character and the way they tend to deal with strong emotions. The emotion shift lasts [[duration]], and during that time, they are very unlikely to change their mind about their action.

Combat ends the effect, even if the target started it. If attempting to calm during combat, effect ends if target is attacked.

Example emotions (and example potential actions):
Anger (attacking, losing temper)
Pity (adopting a puppy, stopping an attack, killing you painlessly)
Happiness (stopping a despair-driven action)
Jealousy (stealing a gem, buying something)
Anxiety (run, attack brutally)
Sadness (find solitude, openly cry)

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Parameters

Duration
Range

Attack Roll
+
Difficulty 6
Resistance
Difficulty 6
as a Free Action a Reaction

Enhancements

Drawbacks

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