Creating a New Spawn Minions Power

Show Examples

Effect: Spawn Minions
Swarm your enemies with underlings

You are able to summon a minion to serve you for a short time. They have rudimentary animal intelligence and can understand you but cannot communicate back. Minions are capable of movement and melee combat, but are not generally skilled.

Exert your Mind, and roll [[summoning-roll]]. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you.

Minions have the following stats. You have [[minion-stat-power]] times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Health: [[health-rating]]
Movement/dodge: [[movement-and-dodge-dice]]
Attack (difficulty 6): [[attack-dice]]
Alertness: [[alertness-dice]]
Their attack does (successes to hit + 1) damage.

Edit System


Minion Stat Power
Maximum Active Minions

Summoning roll
Difficulty 7
as a Committed Action a Reaction
Health rating
Movement and Dodge dice
Attack dice
Alertness dice



Describe what the Power looks like when it is used, how it works, and its impact on the owner, target, and environment. By default, the target and source of this Power are obvious to bystanders during casting.

A snippet of text that introduces the Power in a flavorful way