Viewing Effect - Disguise
Alter your appearance

Create a Disguise Power

Description

You can temporarily alter your physical appearance such that others wouldn’t recognize you. You cannot alter your clothing. Whether this effect is an illusion or "real" is a flavor choice.

System

Exert your mind and spend [[cast-time]] applying a disguise. You may alter your physical appearance, not including clothes, to one that has a similar sex, weight, age, race, and height. Lasts one hour or until you choose to end the effect.

A disguise cannot affect your Attributes or other stats.

Eratta

Very minor differences in sex, weight, age, race, and height may be acceptable at GM's discretion.

Enhancements

Biggie Smalls (You may alter height by up to a foot and your weight by 50%.)

A/S/L? (You may alter your gender, age, and race.)

Doppelganger (You may mimic specific individuals.)
A performance check is generally required to pass with people who know the individual you're mimicking.

Fashionista (You may alter your clothing's appearance.)
This does not grant or store equipment.

The Man With No Face (Your disguise lasts until you reactivate the Effect)

Hide Other (You may apply a disguise to a willing target.)

Cantrip (Activating this Effect has no Exertion cost, but its Gift Cost can never be increased above 2.)

Battery-operated (Instead of Exerting Mind to activate this Power, it has its own 3-point Source pool. The Source regenerates at the rate of one point per day and cannot be raised with Experience.)
Powers can share a battery pool by taking this Enhancement on each Power and specifying the same Source. Each additional Power after the first increases the capacity of the Source by 2, to a maximum of 10. This Enhancement cannot be used to enhance the owning character's source.

Humanoid (You may add inhuman features to your disguises.)
Aesthetic only. Think star trek alien, monstergirl, demon, etc. Does not grant things such as a prehensile tail, an extra damaging brawl attack, improved senses, etc.

Conditionally Costless (This Effect does not require Exertion in certain circumstances. The condition should be balanced such that it has an activation cost the majority of the time you are able to use it.)
If you take this Enhancement, you must be able to use the Effect at full cost and other times at no cost. This cannot be the same condition as the Drawback "Conditional" as that would imply that the Effect is costless any time you can cast it.

Triggered (You cannot manually activate this Effect. Instead, choose a triggering event, always outside your control, that activates this Effect without requiring an Action or Exertion cost from you.)
Cannot be taken with the "Conditional" Drawback. The triggering event must be outside of your control, and balance must be strictly enforced by World Leaders. Suitable events may include: suffering an Injury Severity two or higher, being grappled, falling unconscious, being tied up and bound, being angrily screamed at, etc.

Drawbacks

Focus (Using this Effect requires a specific kind of item.)
Subject to Playgroup Leader approval. Drawing an accessible object (such as one in a holster) counts as a Quick Action (-2 dice), and removing something from a backpack or luggage requires a Full Action.
Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
Slapped Together (Your disguise only lasts fifteen minutes.)
Facade (Your disguise does not hold up to close scrutiny.)
Usually a Difficulty 7 Perception/Charisma + Alertness for someone in conversation with you. If specifically examined (medical, etc), your disguise will be discovered.
Once per Day (You may only use this Effect once per day.)
Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
The condition must be significant. Subject to GM approval.
Tunnel Vision (While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.)
This means you cannot perform any actions which require your full attention, such as Committed Actions, as well as a number of Powers.
Alter Ego (You have only two predetermined forms that you can switch between.)
Traumatic (You must make a Trauma roll when you use this Effect.)
Exhausting (After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.)
Exhaustion penalties stack. If you activate this Effect or another Effect with Exhaustion, your penalty will continue to worsen.
Famous Face (You cannot alter your body's appearance.)
Sacrifice (Activating this Effect requires you to take a Severity-1 Injury instead of Exerting your Mind or spending a point of Source.)
You cannot use Armor to soak this damage.
Draining (After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.)
Fuel (Using this Effect consumes some material good in addition to its other costs.)
Mage (Activating this Effect requires at least two committed Actions and involves intricate use of the arms, hands and either the voice or an object. If interrupted during activation, the Effect fails.)
Just about any attempt to interrupt the ritual should be successful. Even neutral events (like a cat wandering up) may cause it to fail. GM's discretion. If the cast time for the Power is longer than the minimum two actions required, the ritual must last for the entire cast time.
Monstrous (Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
This mutation is ALWAYS present, even when the Gift is not being used, and ALWAYS extreme and difficult to conceal. This mutation may complicate social situations at the GMs discretion. Maximum of one Gift with the Monstrous Drawback per Contractor.

Parameter - Cast Time

Default Level: 1

Seasoned Threshold: 3

Veteran Threshold: 4

  1. 30 Minutes
  2. 1 Minute
  3. 2 Rounds
  4. 1 Round
  5. Free Action

Parameter - Cast Time

Default Level: 1

Seasoned Threshold: 3

Veteran Threshold: 4

  1. 15 Minutes
  2. 1 Minute
  3. 2 Rounds
  4. 1 Action

Example Powers

The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.


Exert your Mind and spend a minute to activate.

You become disguised in a manner of your choosing. The disguise lasts for an hour and a half, or you may end it early at will.

The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your clothes. A disguise cannot affect your Attributes or other stats.

You cannot alter your body's appearance.

  • While you may alter your clothing's appearance, this does not grant or store equipment.