Given some time, you are able to create any generic, mundane object (not including firearms or explosives). The item lasts a short while, and the more generic the item, the easier it is to create.
Exert your Mind, choose a basic, mundane object that [[maximum-object-size]], and spend [[cast-time]] fabricating your object. Roll [[activation-roll]], with the Difficulty depending on the specificity of the created item. For example, "shirt" would be difficulty 5, "Police uniform" would be difficulty 9. The roll's outcome determines overall quality and how well the item fits the request. Created object lasts one hour.
The GM always has final say over the created object if a specific request is made. Cannot create firearms or explosives.
Created object must be common and generic, not unique, specific, or custom. For example you can create lockpicks but not specific keys, can make a book but not a specific book, or can make a painting but not a replica of a specific work.
Default Level: 1
Seasoned Threshold: 2
Veteran Threshold: 9
Default Level: 1
Seasoned Threshold: 3
Veteran Threshold: 5
Eratta: Objects that are bizarre shapes (such as rifles), should generally qualify for the container that fits them if they were chopped into pieces (within reason). A human being generally requires level four of this parameter.
The Wizard reaches into his pointy hat and focuses. Its stars and moons begin to glow. Inside, light wells and flows like a viscous liquid. Then, he withdraws the item of his choosing.
Costs exertion to activate. Roll Perception + Occult. Difficulty depends on specificity of item created ("shirt" would be difficulty 5, "Police uniform" would be difficulty 9). Number of successes determines overall quality and how well the item fits the request. Created object lasts forever. Takes 1 Minute to cast and can produce an item no larger than Fits Inside A Laptop Bag.