This Power grants access to an array of effects relating to the usage of standard firearms. It can also be used with the Unique Weapon Drawback to acquire a new gun. In that case, the base stats for that firearm should be based off of an existing mundane firearm, and it should not behave much differently.
This power is not obviously supernatural.
As a general rule, no bonuses stack. For example, if you have armor penetration from your firearms master and your enchanted bullets, only the larger bonus applies. The same goes for dice bonuses and difficulty modifiers.
Passive, always in effect. Attacks with firearms will do [[additional-damage]] more damage. The target's Armor is [[armor-effectiveness]].
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Default Level: 0
Seasoned Threshold: 3
Veteran Threshold: 5
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 4
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a Rifle. It is roughly the same size as a Rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Free Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
Your attacks with firearms made in your home country deal +1 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects: