Viewing Effect - Immunity
Never succumb to disease or toxins

Create a Immunity Power

Description

You are immune to curable mundane diseases and have a method of curing yourself of any mundane poison, toxin, or venom.

System

You are passively immune to curable mundane diseases. You may Exert your Mind to instantly cure yourself of any mundane poison, toxin, or venom.

Enhancements

Instant Relief (When you cure a poison, the target is healed for half the damage they took from that poison rounded down)

Survivor (You are immune to all mundane diseases)

Miracle (You may Exert your Mind to cure yourself of any supernatural poison, toxin, or venom)

Godly (You are immune to supernatural diseases.)

Constant Dialysis (You do not need to Exert yourself to cure poisons, toxins, or venoms.)

Concealed (This Power is not obvious. Bystanders must roll Perception + Alertness, Difficulty 7 to determine the Power's Source and Target. You must still exhibit some tell that you are using it such as a small gesture, an intense stare, or a bloody nose.)
As per the standard rules, a complete success (Outcome of at least 4) is required to determine the source and target flawlessly. Lower outcomes may result in partial successes.

Drawbacks

Focus (Activating this Power requires a specific kind of item.)
Subject to GM approval.
Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen.)
Poisonable (You are only immune to disease.)
Immunodeficient (You are only protected from poisons, toxins, and venoms.)
Painful (Your Penalty is increased by 2. This lasts for either one hour, or the length of the Duration parameter if applicable. Is always on for Passive abilities.)
This Drawback stacks with itself; if you cast multiple abilities with Painful, or one ability multiple times within the duration of the effect, your effective Penalty will go up by 2 for each use of a Painful ability.
Monstrous (This Power causes a mutation that elicits a strong, negative social response from the average person in your Cell's setting. The mutation is ALWAYS present and visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor)
This mutation is ALWAYS present, even when the Power is not being used, and ALWAYS extreme and difficult to conceal. This mutation may complicate social situations at the GMs discretion. Maximum of one Power with the Monstrous Drawback per Contractor.

Example Powers