Viewing Effect - Levitation
Rise above it all

Requires: Seasoned

Create a Levitation Power

Description

You are capable of flying, levitating, or otherwise moving in a manner that defies gravity.

System

Exert your Mind and spend an Action to activate. You may levitate at [[speed-multiplier]] your normal walking speed for [[duration]]. Any penalties to dice or movement from encumbrance are applied as normal.

You may activate this Power to slow and survive any free fall.

Eratta

If penalties reduce your movement to 0, you will begin to fall to the ground.

Enhancements

Commercial Flight (You may fly with another person at no penalty. One additional passenger for each time this Enhancement is taken. Your passenger must maintain physical contact with you or another passenger or the effect ends.)

Battery-operated (Instead of Exerting Mind to activate this Power, it has its own 3-point Source pool. The Source regenerates at the rate of one point per day and cannot be raised with Experience.)
Powers can share a battery pool by taking this Enhancement on each Power and specifying the same Source. Each additional Power after the first increases the capacity of the Source by 2, to a maximum of 10. This Enhancement cannot be used to enhance the owning character's source.

Cargo Carrier (You are able to carry significantly more weight while levitating. Once you reach your carrying limit without penalty, you will take a -1 penalty for every 50lbs over instead of every 15lbs.)
If your penalty reduces your movement to 0 you will begin to fall to the ground.

Piece of Cake (You may activate this Effect as a Free Action, meaning you may activate it and take an Action in the same Round of Combat.)
A Free Action is one that can be taken at any time without spending the Round's Action. Activation costs (Exertion, etc) are unaffected.

Uplifting Thoughts (While levitating, your move speed and encumbrance is based off of your Mind instead of your Brawn and Dexterity.)

Conditionally Costless (This Effect does not require Exertion in certain circumstances. The condition should be balanced such that it has an activation cost the majority of the time you are able to use it.)
If you take this Enhancement, you must be able to use the Effect at full cost and other times at no cost. This cannot be the same condition as the Drawback "Conditional" as that would imply that the Effect is costless any time you can cast it.

Triggered (You cannot manually activate this Effect. Instead, choose a triggering event, always outside your control, that activates this Effect without requiring an Action or Exertion cost from you.)
Cannot be taken with the "Conditional" Drawback. The triggering event must be outside of your control, and balance must be strictly enforced by World Leaders. Suitable events may include: suffering an Injury Severity two or higher, being grappled, falling unconscious, being tied up and bound, being angrily screamed at, etc.

Drawbacks

Focus (Using this Effect requires a specific kind of item.)
Subject to Playgroup Leader approval. Drawing an accessible object (such as one in a holster) counts as a Quick Action (-2 dice), and removing something from a backpack or luggage requires a Full Action.
Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
Once per Day (You may only use this Effect once per day.)
Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
The condition must be significant. Subject to GM approval.
Tunnel Vision (While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.)
This means you cannot perform any actions which require your full attention, such as Committed Actions, as well as a number of Powers.
Long Cast (This Effect takes one minute to activate.)
Traumatic (You must make a Trauma roll when you use this Effect.)
Icarus (If you fly higher than 30 feet in the air, you must roll Mind, Difficulty 7. If you fail, this Effect ends early and cannot be reactivated for an hour. Make this roll again at every interval of 30 feet off the ground (60 feet, 90 feet, etc).)
Stuck in the Sky (You cannot end this Effect early, and cannot come closer than 5 feet to the ground until the effect ends.)
Sacrifice (Activating this Effect requires you to take a Severity-1 Injury instead of Exerting your Mind or spending a point of Source.)
You cannot use Armor to soak this damage.
Draining (After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.)
Fuel (Using this Effect consumes some material good in addition to its other costs.)
Mage (Activating this Effect requires at least two committed Actions and involves intricate use of the arms, hands and either the voice or an object. If interrupted during activation, the Effect fails.)
Just about any attempt to interrupt the ritual should be successful. Even neutral events (like a cat wandering up) may cause it to fail. GM's discretion. If the cast time for the Power is longer than the minimum two actions required, the ritual must last for the entire cast time.
Monstrous (Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
This mutation is ALWAYS present, even when the Gift is not being used, and ALWAYS extreme and difficult to conceal. This mutation may complicate social situations at the GMs discretion. Maximum of one Gift with the Monstrous Drawback per Contractor.

Parameter - Speed

Default Level: 1

Seasoned Threshold: -1

Veteran Threshold: 3

  1. two times
  2. three times
  3. four times
  4. six times
  5. ten times

Parameter - Duration

Default Level: 1

Seasoned Threshold: -1

Veteran Threshold: 3

  1. 3 Rounds
  2. 1 Minute
  3. 1 Hour
  4. 1 Day
  5. Indefinite

Parameter - Speed

Default Level: 1

Seasoned Threshold: -1

Veteran Threshold: 3

  1. two times
  2. three times
  3. four times
  4. six times
  5. ten times

Parameter - Duration

Default Level: 1

Seasoned Threshold: -1

Veteran Threshold: 3

  1. 1 round
  2. 3 rounds
  3. 3 minutes
  4. 30 minutes
  5. 3 hours
  6. 1 day
  7. 1 month

Example Powers

The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.

Flight is brief but quick, and she must return to the ground in one minute.


Exert your Mind and spend an Action to activate. You must actively and obviously use a broom to activate this Effect.

You may levitate off the ground at three times your normal walking speed. The effect lasts for the next hour, though you may choose to end it at will.

  • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
  • You may activate this Effect while in midair, allowing you to slow and survive any free fall.