This Power grants access to an array of effects improving your ability to fight with a chosen type of melee weapon. It can also be used with the Unique Weapon Drawback to acquire a new weapon. In that case, the base stats for that weapon should be based off of an existing mundane melee weapon, and it should not behave much differently.
Mastery powers are not obviously supernatural.
As always, bonuses to the same dice pool do not stack. Instead, the highest bonus is used. This is also true of Damage, Armor, and Armor Piercing.
Passive, always in effect. Attacks with [[weapon-type]] will do [[additional-damage]] more damage. The target's Armor is [[armor-effectiveness]].
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Default Level: 2
Seasoned Threshold: 3
Veteran Threshold: 4
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 4
The Blademaster is a master of the blade, what more do you want?
Passive, always in effect. Attacks with melee weapons will do [[additional-damage]] more damage. The target's Armor is Fully Effective. You may call your weapon back to your hand as a Quick Action [-2 dice] if it is within 50 feet.
Yūrei's Whisper is a magical Ninjatō sword with a stark-white blade. It was given to the Ninja by the ghost of an ancestor to be used in a mission of vengeance.
The ancestor's ghost muffles the sound of anyone gravely injured or killed by the sword, and guides the blade to separate its victims from their extremities.
This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's Armor is fully effective against this damage.
You also gain the following effects: