Viewing Effect - Metabolism
Suspend the need for food, drink, air, and sleep

Create a Metabolism Power

Description

Compared to a normal human, you do not need nearly as much food, water, air, or sleep.

System

You may go five times longer than a normal human without food, water, air, or sleep.

Passive, always in effect.

Enhancements

Breathless (You do not require air to survive.)

Drinkless (You do not require water to survive.)

Hungerless (You do not require food to survive.)

Sustenance (You may Exert your Mind to suspend another's need for food, water, and air for 5 times their normal requirements.)

Sleepless (You do not require sleep to survive or stay sane.)

Concealed (This Power is not obvious. Bystanders must roll Perception + Alertness, Difficulty 7 to determine the Power's Source and Target. You must still exhibit some tell that you are using it such as a small gesture, an intense stare, or a bloody nose.)
As per the standard rules, a complete success (Outcome of at least 4) is required to determine the source and target flawlessly. Lower outcomes may result in partial successes.

Drawbacks

Conditional (Only usable when a certain condition is met. This condition must be severe enough that the Power is unusable the majority of the time.)
Condition must be significant. Subject to GM approval.
Active (This Power is no longer passive. Spend an Action and Exert your Mind to activate it for one hour.)
Thirsty (This power does not affect the need for water.)
Hungry (This Power does not affect the need for food.)
Gasping (This Power does not affect the need for air.)
Sleepy (This Power does not affect the need for sleep.)
Monstrous (This Power causes a mutation that elicits a strong, negative social response from the average person in your Cell's setting. The mutation is ALWAYS present and visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor)
This mutation is ALWAYS present, even when the Power is not being used, and ALWAYS extreme and difficult to conceal. This mutation may complicate social situations at the GMs discretion. Maximum of one Power with the Monstrous Drawback per Contractor.
Unusual Diet (You no longer require any food or water; instead, you must consume a different specific material to provide your body with energy. For every day you fail to consume it, you lose a point of Brawn; if your Brawn falls to 0 this way, you die.)
Your Brawn will restore back to normal once you have consumed the chosen material. Cannot take this alongside the Hungry or Thirsty drawbacks.

Example Powers