Viewing Effect - Send Message
Communicate over a distance

Create a Send Message Power


You have a means of sending a message to someone at a distance. The message can only be seen/heard/read/felt by the intended recipient, but you must share a language.


Spend an Action and Exert your Mind to send a message to an individual within 10 miles. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or location. The message can be no more complicated than a multi-page letter or long email.


Psychic Speaking (The message transcends the language barrier. You do not need to share a language with your recipient.)

Connection (After your first message, additional messages to the same target don't cost any Exertion. Lasts two hours after the initial message.)

Conversational (Upon receiving the message, your target may use this Power to send a response without an Exertion cost. Only a single response is allowed unless the Enhancement "Connection" is taken.)

Cantrip (This Power has no Exertion cost, but its level is capped at 2 Gifts, and it cannot be upgraded further)

Conditionally Costless (This Power does not require Exertion in certain circumstances. The condition should be balanced such that the Power has an activation cost the majority of the time you are able to use it.)
If you take this enhancement, you must occasionally be able to use the power at full cost and other times at no cost. This cannot be the same condition as the drawback "Conditional" as that would imply that the power is costless any time you can cast it.

Battery-operated (This power has its own 3-point Source pool that is the only way to activate it. The Source regenerates at the rate of one point per day and cannot be raised with Experience.)
Powers can share a battery pool by taking this Enhancement on each Power and specifying the same Source. Each additional Power after the first increases the capacity of the Source by 2, to a maximum of 10. This Enhancement cannot be used to enhance the owning character's source.

Triggered (You cannot manually activate this Power. Instead, choose a triggering event, always outside your control, that activates this Power without requiring an Action or Exertion cost from you.)
Cannot be taken with the "Conditional" Drawback. The triggering event must be outside of your control, and balance must be strictly enforced by Cell Leaders. Suitable events may include: suffering an Injury Severity two or higher, being grappled, falling unconscious, being tied up and bound, being angrily screamed at, etc.

Group Chat (You may send your message to a number of additional targets equal to your Charisma.)

Family Plan (You may use this Power on a particular target regardless of distance and without an Exertion cost. Choose one individual each time you take this Enhancement.)
Requires the Conversational enhancement for them to message you back. They can be included in a message sent through the Group Chat enhancement, but the Range parameter still applies to everyone other than them who receives the communication.

Piece of Cake (You may activate this Power as a Free Action, meaning you may activate it and take an Action in the same Round of Combat.)
A Free Action is one that can be taken at any time without spending the Round's Action. Activation costs (Exertion, etc) are unaffected.

Database Transfer (Your message may have a payload of any size.)
This Power still cannot grant Abilities or Experience. Your target may not be able to understand or absorb the entire message without considerable time and effort. Depending on the Power's flavor, the message may be stored and recalled later.

Whisper Through the æther (You may Send Message to a target at any range.)

Broadcast (Your message is delivered to every target within range.)

Concealed (This Power is not obvious. Bystanders must roll Perception + Alertness, Difficulty 7 to determine the Power's Source and Target. You must still exhibit some tell that you are using it such as a small gesture, an intense stare, or a bloody nose.)
As per the standard rules, a complete success (Outcome of at least 4) is required to determine the source and target flawlessly. Lower outcomes may result in partial successes.


Focus (Activating this Power requires a specific kind of item.)
Subject to GM approval.
Once per Day (May only use this Power once per day.)
Conditional (Only usable when a certain condition is met. This condition must be severe enough that the Power is unusable the majority of the time.)
Condition must be significant. Subject to GM approval.
Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen.)
Traumatic (Make a Trauma roll when you use this power)
Flying Paper (Your message may be intercepted in transit, and any individuals near the target may be able to read or hear it.)
Long Cast (This Power takes one minute to activate.)
Maddening (Possession of this Power causes a Trauma that cannot be cured by any means. The chosen Trauma must be particularly dangerous and/or restrictive.)
This Trauma should require a Mind roll to avoid serious issues and loss of Character control. For example, "you must roll Mind to surface from any body of water," or "you must roll Mind to avoid jumping into fire when you see it," or "you cannot trust your life to someone else without rolling Mind." etc.
Humanities (This Power can only be used on Humans.)
Painful (Your Penalty is increased by 2. This lasts for either one hour, or the length of the Duration parameter if applicable. Is always on for Passive abilities.)
This Drawback stacks with itself; if you cast multiple abilities with Painful, or one ability multiple times within the duration of the effect, your effective Penalty will go up by 2 for each use of a Painful ability.
Sacrifice (Activating requires you to Exert your Body instead of Exerting your Mind or spending a point of Source.)
You cannot use Armor to soak this damage.
Call From Inside the House (You may only target individuals within 150 feet.)
Tweet (Your message may only be one or two short sentences long.)
Maximum message size is that of a Twitter post (280 characters).
Laaaaag (Your message takes 30 minutes to arrive at its target.)
Standard Issue Communicator (Your target must be in possession of a specific device or token that only you can make. You target these devices instead of individuals, and if they are stolen, the message will be intercepted. Anyone who possesses a device can Send Message to you.)
You may create as many of these devices/tokens as you'd like during a Downtime, but you cannot craft them during a Game.
Fuel (Using this Power consumes some material good in addition to its other costs.)
The unit of material consumed per activation must be specified at power creation time. For example, "A quart of gasoline," or "a head's worth of human hair" etc. The amount should be proportionate to the difficulty to access the material. For instance, something you can get in town (gasoline, ink) should require a half gallon per activation, something abundant like water should require at least a gallon, something rare like mercury should require a cup or so.
Monstrous (This Power causes a mutation that elicits a strong, negative social response from the average person in your Cell's setting. The mutation is ALWAYS present and visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor)
This mutation is ALWAYS present, even when the Power is not being used, and ALWAYS extreme and difficult to conceal. This mutation may complicate social situations at the GMs discretion. Maximum of one Power with the Monstrous Drawback per Contractor.

Example Powers