Viewing Effect - Stash
Store items in a hidden location

Create a Stash Power

Description

You are able to store things in a way such that they are always accessible to you but no one else. Items are generally not visible while stashed away.

System

You may hold up to [[number-of-stored-items]] Objects in your stash, each no larger than something which [[maximum-object-size]].

Storing or withdrawing items from your Stash requires an Action but has no Exertion cost.

Containers of multiple objects may be stashed only if the objects within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.

Eratta

Storing an Animate Object may require a contested roll.

Enhancements

Terrarium (You may store Living things in your Stash. Animate targets may require a contested roll to place inside.)
Targets are still subject to size restrictions.

Temporal Bubble (Time is effectively frozen in your Stash.)

Legerdemain (You can store and withdraw items as a Free Action.)

Drawbacks

Focus (Using this Effect requires a specific kind of item.)
Subject to Playgroup Leader approval. Drawing an accessible object (such as one in a holster) counts as a Quick Action (-2 dice), and removing something from a backpack or luggage requires a Full Action.
Specialized (Only affects a certain type of Object.)
Bullets, vehicles, photographs, etc. If an enhancement or effect lets you target Living things, this category can also include Living things.
Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
Once per Day (You may only use this Effect once per day.)
Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
The condition must be significant. Subject to GM approval.
Withdrawal Fee (Accessing your stash requires you to Exert your Mind.)
Exhausting (After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.)
Exhaustion penalties stack. If you activate this Effect or another Effect with Exhaustion, your penalty will continue to worsen.
Sacrifice (Activating this Effect requires you to take a Severity-1 Injury instead of Exerting your Mind or spending a point of Source.)
You cannot use Armor to soak this damage.
Fuel (Using this Effect consumes some material good in addition to its other costs.)
Swap (Whenever you withdraw an Object from your Stash, you must immediately Stash another object to replace it. You may only stash objects you are attuned to. Attuning an object requires one minute of physical contact.)
The replacement Stash is a Free Action. This is a requirement to un-stash items and must be performed immediately.
Mage (Activating this Effect requires at least two committed Actions and involves intricate use of the arms, hands and either the voice or an object. If interrupted during activation, the Effect fails.)
Just about any attempt to interrupt the ritual should be successful. Even neutral events (like a cat wandering up) may cause it to fail. GM's discretion. If the cast time for the Power is longer than the minimum two actions required, the ritual must last for the entire cast time.
Maddening (Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be particularly dangerous and/or restrictive.)
This Trauma should require a Mind roll to avoid serious issues and loss of Character control. For example, "you must roll Mind to surface from any body of water," or "you must roll Mind to avoid jumping into fire when you see it," or "you cannot trust your life to someone else without rolling Mind." etc.
Monstrous (Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
This mutation is ALWAYS present, even when the Gift is not being used, and ALWAYS extreme and difficult to conceal. This mutation may complicate social situations at the GMs discretion. Maximum of one Gift with the Monstrous Drawback per Contractor.

Parameter - Number of Stored Items

Default Level: 1

Seasoned Threshold: 3

Veteran Threshold: 4

  1. 1
  2. 5
  3. 20
  4. 50
  5. 100

Parameter - Maximum Object Size

Default Level: 1

Seasoned Threshold: 2

Veteran Threshold: 5

Eratta: Objects that are bizarre shapes (such as rifles), should generally qualify for the container that fits them if they were chopped into pieces (within reason). A human being generally requires level four of this parameter.

  1. Fits Inside A Ziploc snack bag (1 liter)
  2. Fits Inside A Messenger Bag (10 liters)
  3. Fits Inside A Regular Backpack (27 liters)
  4. Fits Inside A Large Luggage Bag (75 liters)
  5. Fits Inside An SUV (4,000 liters)
  6. Fits Inside A Cargo Container (10,000 liters)

Parameter - Maximum Object Size

Default Level: 1

Seasoned Threshold: 2

Veteran Threshold: 4

Eratta: Objects that are bizarre shapes (such as rifles), should generally qualify for the container that fits them if they were chopped into pieces (within reason). A human being generally requires level four of this parameter.

  1. Fits Inside A Ziploc snack bag (1 liter)
  2. Fits Inside A Messenger Bag (10 liters)
  3. Fits Inside A Regular Backpack (27 liters)
  4. Fits Inside A Large Luggage Bag (75 liters)
  5. Fits Inside An SUV (4,000 liters)
  6. Fits Inside A Cargo Container (10,000 liters)

Parameter - Number of Stored Items

Default Level: 1

Seasoned Threshold: 2

Veteran Threshold: 3

  1. 1
  2. 5
  3. 20
  4. 50
  5. 100

Example Powers

The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.


spend a Free Action to activate. You must actively and obviously use a burlap sack to activate this Effect.

You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.

  • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
  • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
  • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.