You are able to unlock simple, small to medium sized locks, such as a residential house door, or a standard key lock.
Spend an Action and Exert your Mind to open any lock or door within [[range]]. Cannot be used on any lock larger or more complicated than a common key lock or door larger than a residential door.
Any door or restraint that is fastened or shut with a mechanism is considered locked, gm discretion. Can be used on control panels or other electronic locks, but not on computer security systems (that requires Hack).
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
At first glance, this appears to be a standard, modern house key made of ivory. A close observer might compliment its skull-shaped head or usual material. No one would suspect it to be one of the Thief's most prized possessions: The Skeleton Key.
The Skeleton Key slips easily into any small or medium-sized keyhole and turns without a fuss. The thief even used it on a door that used key-cards once.
Spend an Action and use The Skeleton Key to lock or unlock any lock within Arm's Reach. It cannot be used on locks more complicated than a residential door or common padlock, and it can only open locks that require a key of some sort.
When you wish to open a door that is locked, simply approach it and shout the phrase "Open, Sesame", and it will allow you to pass through.
No Exertion cost, but this Power cannot be upgraded further. Spend an Action and say the phrase "Open Sesame" to open an entry door from up to Arm's Reach away.
You can shoot simple keylocks or padlocks with a gun, causing them to break and fall cleanly off, without any shrapnel flying about. The door may now be opened, and cannot be re-locked unless a new lock is installed.
No Exertion cost, but this power cannot be upgraded further. Spend an Action and shoot a lock with your gun to use this Power. The lock is no longer functional afterwards. Can only be used on standard key locks or padlocks. Use from up to Arm's Reach away.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
You cannot manually activate this Power. Instead, if you are ever restrained or imprisoned with a lock, you immediately use your glamour to unlock it. Examples of such situations include being handcuffed, chained up, locked in a cage, etc. You must make a Trauma roll every time you are forced to use this Power. Cannot be used on any lock larger or more complicated than a common key lock or residential door. Use from up to Arm's Reach away.