You are capable of permanently altering the body of another creature, given enough time. You may transform them in aesthetic or inconvenient ways but cannot make any alterations that are majorly debilitating.
Exert your Mind, choose an Animate target within [[range]], and spend [[cast-time]] warping their form. You roll [[attack-roll]], which the target may contest by rolling [[defensive-roll]], provided they are not restrained, unconscious, or incapacitated.
If you are successful, you may change their body in a way that ranges from a mere aesthetic difference to something inconvenient. Alterations cannot cause a dice penalty of more than -2 to any given Action.
Your alteration counts as a new Battle Scar and is affected by Powers that interact with Battle Scars.
Default Level: 0
Seasoned Threshold: 7
Veteran Threshold: 7
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Default Level: 0
Seasoned Threshold: 2
Veteran Threshold: 3
Dr. Freeman is a master of surgical transplants and inter-species grafting. He may perform a surgery that permanently alters the body of his patient by incorporating a part from another creature. This can range from a facial transplant to replacing a lost arm with a tiger's paw.
Exert your Mind, choose a living target within Arm's Reach, and spend 15 Minutes performing your surgery. You must roll Intelligence + Medicine, and the target may resist by any physical means provided they are not restrained, unconscious, or incapacitated.
If you are successful, you may incorporate a part from another creature's body into theirs, potentially changing their body in a drastic way. The alteration may be aesthetic, debilitating, or even provide some functional benefit. Dice bonuses from beneficial augments are limited to +1 die for relevant actions, or to simple beneficial traits possessed by mundane animals, such as gills for water breathing
Your alteration either counts as a new Battle Scar or changes the nature of an existing Battle Scar.