Legacy Power: Ghost Arm

Its still there

A 1 Gift Telekinesis Power used by Drill Sergant Brown, created by jwesley123.

Description

Brown lost his arm fleeing the enemies. He fled into a temple and fell unconcious in a temple when he awoke he still felt his arm though scattered he felt so much more but so much less.

System

By concentrating fully, you are able to interact with targets you can see at a distance of 5 feet. Rolls for Actions taken with these targets use Wits in place of Brawn and Int in place of Dexterity. The effective rating for these Attributes is limited to 1 for Actions that would use Brawn and 3 for Actions that would use Dexterity.

You cannot engage in attacks with this Power, and you are limited to actions that a standard human could take with their bare hands, were they close to the object (no lockpicking or surgery by default). Any actions taken on an Animate target require contested rolls.

If the object passes out of sight, you lose your hold on it.

You must maintain concentration while using this Power. That means you can only move at a slow walk, and cannot split your Action between using the Power and other Actions. If you are Injured or interrupted, you must roll Mind Difficulty 9 to maintain Concentration. If you fail, you cannot use this Power for a minimum of 6 - Intellect rounds.


Enhancements

  • Mind Toss (You may now throw object in Combat.)
  • Deft Brain (You may now manipulate small or delicate pieces of items, allowing you to unscrew things, attempt to pick someone's pockets, do a sleight of hand trick, etc.)
  • Out of Sight (You may use this Effect on targets which are out of sight, provided you have an understanding of their location.)

Drawbacks

  • Focus (Using this Effect requires a specific kind of item.)
  • Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
    • Focus - His Dogtags

Parameters

Range: 0 ( 5 feet ) Maximum Brawn: 0 ( 1 ) Maximum Dexterity: 1 ( 3 )

Edit History

- May 1, 2021, 7:24 p.m. - Revision Cost: 1. Added Enhancement: Mind Toss, Removed Enhancement: Psychic Brawler

May 1, 2021, 7:23 p.m. - Adjustment Cost: 1. Text field change

May 1, 2021, 7:23 p.m. - Revision Cost: 1. Removed Enhancement: Mind Toss, Parameter Maximum Dexterity changed from 0 to 1.

May 1, 2021, 7:19 p.m. - Revision Cost: 1. Added Enhancement: Deft Brain, Removed Drawback: Painful, Parameter Range changed from 1 to 0. Parameter Maximum Brawn changed from 1 to 0.

May 1, 2021, 7:18 p.m. - Adjustment Cost: 1. Text field change

May 1, 2021, 7:16 p.m. - Revision Cost: 1. Added Enhancement: Out of Sight, Removed Enhancements: Concealed, Too Slow!, Removed Drawbacks: Traumatic, Brain Drain, Parameter Maximum Brawn changed from 2 to 1.

April 5, 2021, 1:52 a.m. - Revision Cost: 1. Added Enhancement: Concealed, Added Drawback: Brain Drain

April 5, 2021, 1:50 a.m. - New Cost: 1. Initial power creation

Revision purchased with:
Gift from the Asset Gifted spent on new power: Ghost Arm