The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute to activate. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
Blood carries memory, in theory at least. Such is the theory of Smoke as he gorges himself on a feast of blood. Within the essence he finds memories, a name, an identity the blood goes by. Further focus drives him to a scent, movement, prey.
Exert your Mind and spend a minute. Select a target Object within arm's reach. You must use up the target's blood in order to activate this Effect. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn all the following information about your target:
Working closely with the negative spirits she normally uses, she has finally refined a method of communicating to more friendly ones..
If she finds something she needs more information on, she can bury a coin and state it is an offering for the spirits, and a local spirit will enter the item to examine it, and whisper the information on the wind for momma ettu to hear.
Exert your Mind and spend a minute to activate. Select a target Object within arm's reach. You must use up a silver coin, buried in order to activate this Effect. At the end of your investigation, roll Charisma + Occult at Difficulty 6.
You learn all the following information about your target:
Sherry, now starting to live up to his name, pulls out a magnifying glass and focuses his power through it. The magnifying glass starts showing him how the target died, where it last walked, etc etc. He can follow its footprint, learn if the death was of a suicide, a gunshot, a suicide, etc etc.
Spend a minute. Select a Corpses within arm's reach. You must actively and obviously use Magnifying Glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn all the following information about your target:
This Gift's Cost is capped at 2 and cannot be increased further.
Bill is an avid investigator. He has spent his career hunting the next big lead. As he has begun delving deeper into the world of the supernatural he has started to manifest abilities. He has been granted the ability to see people in the objects that have had pass interactions with. Bill just needs to hold the object and open his mind to aether. As Bill manifests his power his eyes go completely white, as if his pupils don't exist. He can learn who has interacted with the object.
Exert your Mind and spend a minute to activate. Select a target Object within arm's reach. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn all the following information about your target:
The magnifying glass is able to gather information about an object.
Spend 2 Actions. Select a target Object within 25 feet. This Effect cannot be used unless Boe must transformed into her detective sona. At the end of your investigation, roll Intellect + Alertness at Difficulty 6.
You learn all the following information about your target:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Boe take out her eye and insert it into the magnifying glass, acting as the glass.
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same target more than once per day.