River may seem like the chillest dude on earth, but it comes at a cost. When tensions run high, he may lose control, transforming into a horrible mixture of man and beast. His flesh warps in unpredictable and horrific ways, growing and reabsorbing limbs and extremities in a chaotic expression of his passion.
Exert your Mind and spend a Quick Action to activate.
You transform into monstrous mixture of human and beast for 3 minutes. You have access to all of your Powers while you are monstrous mixture of human and beast, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1.
You do not suffer wound penalties while in your Alternate Form.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Roll Mind, Difficulty 8 when emotions run high not to transform (rage, fear, etc).
You cannot speak any coherent verbal language and must resort to other means of communication.
Maddox bursts into a swarm of mice and rats with terrible claws and gnashing teeth.
Exert your Mind and spend an Action to activate. Make a Trauma roll when you activate this Effect.
You transform into a swarm of rats for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Damage from standard attacks is halved, but damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
From the ashes of despair a God appears before you. Anubis has returned to deal death and destruction in the name of the Goddess. The bearer of the ring transforms into a God like figure and is able to cause wanton destruction around him.
Expend a point of Battery and spend a Quick Action. This Effect cannot be used unless you are fully within shadow.
You transform into Jackal-Headed Monster for 30 minutes. You have access to all of your Powers while you are Jackal-Headed Monster, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Ana has learned to craft small orbs filled with a silver, mercurial liquid. When thrown against a solid surface the orb shatters and releases a cloud of smoke that obscures the user for a brief time. The user (if seen) appears to be distorted shadow for the duration.
Use up this marble-sized glass ball with mercurial liquid inside and spend an Action.
You are obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The wire around Pol's wrist glows with a neon blue light. Pols hand disintegrates and from the stump a small portal emerges and from it flys a spray of blood that hangs in the air briefly defying gravity. The bloody spray is mixed with tiny nanomachines that coagulate it into individual cubes which quickly start to merge together into a rough voxel representation of the item before solidifying together. Once whole a quake travels through the voxels and they fall to the ground in a wet deluge soaking the area underneath. From inside of the voxel shape stands the item that was previously digitized now reassembled.
When something is initially digitized into the stash the same process with the hand happens but a laser shoots out and segments the target into the digitized cubes, leaving bloody rivulets where each cube is cut. Once the target has been segmented a large tendril of nanomachines shoots from Pol's wrist stump and start vacuuming up the cubes one by one.
Spend an Action. You must actively and obviously use Bundle of Wire. to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store any targets in your stash, each no larger than something which could fit inside a rolling luggage bag (50 liters), and you may store up to 7 things at a time.
Animate targets may Resist being stashed.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Wrist digitizing.
Whenever you withdraw an Object from your Stash, you must immediately Stash another object to replace it. You may only stash objects you are attuned to. Attuning an object requires one minute of physical contact.
Hold out your talisman and speak a brief prayer to inari light surounds you and a small pool of wheat forms beneneath your feet. It disappears after the spell has been cast.
Exert your Mind and spend a minute. You must actively and obviously use divine talisman to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. A disguise cannot affect your Attributes or other stats.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The magician dons an unusual piece of clothing and immediately shifts their appearance to be completely different! However, they must reveal their true identity before they can cast any more spells.
Exert your Mind and spend 2 Actions. You must actively and obviously use a piece of clothing you wouldn't normally wear to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.