Borrow Rabbits are one thing. What you really want is a gun.

3
Requires Seasoned
The power to generate useful mundane items.
Used by Preston Vincent Astor III, Created by ShadyTradesman.
( You must actively and obviously be using Cone shaped hat with stars and moons.)

Preston reaches into his pointy hat and focuses. Its stars and moons begin to glow. Inside, light wells and flows like a viscous liquid. Then, he withdraws the item of his choosing, stealing it from somewhere in the world.


Exert your Mind and spend 1 minute to activate. You must actively and obviously use Cone shaped hat with stars and moons to activate this Effect.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It cannot be Alien and must be relatively basic. You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You may create firearms.

Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Created item lasts 1 hour.

  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).
  • For setting the difficulty for the fabrication roll, something like a "shirt" would be difficulty 5, whereas "Police uniform" would be difficulty 9. Explosives are always rolled at Difficulty 9. The Outcome determines overall quality and how well the item fits the request.

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Community Fabricate Gifts

Exert your Mind (unless you win a coin flip) and spend 1 minute to activate. You must actively and obviously use a bag to activate this Effect.

Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be generic. You cannot create explosives. You cannot create firearms.

Roll Dexterity + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

  • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).

Exert your Mind and spend 1 minute. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Accidentally pull out something incredibly useless or dangerous. You must actively and obviously use a bag of any kind to activate this Effect.

Choose an Object which could fit inside a large luggage bag (up to 75 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.

Roll Charisma + Performance to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

  • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).

Exert your Mind and spend an Action. This Effect cannot be used unless Can’t create objects. You must use up dirt and water in order to activate this Effect.

Choose a specific kind of Object or Creature which could fit inside a large luggage bag (up to 75 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.

Roll Brawn + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Stigmatas Appear on Conners hand and bleed mixing in with the water and mud.

  • You may cause a created item to expire at will as a Free Action, destroying the item.

Exert your Mind (unless you win a coin flip) and spend an Action. You must use up a competently drawn picture of the object desired (at least 4 successes) in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You cannot create firearms.

Roll Perception + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see an Eidolon of the Well. The act of meddling with other planes of existence does not come without some undesired side effects. Sometimes, when peering through the veil with the intent to make use of its energies, something stares back and imparts upon the onlooker a warning of disorienting magnitude.

  • You may cause a created item to expire at will as a Free Action, destroying the item.

Exert your Mind (unless you win a coin flip) and spend 1 minute to activate. You must actively and obviously use Journal to activate this Effect.

Choose an Object which could fit inside a Ziploc snack bag (up to 1 liter). It cannot be Alien and must be generic. You cannot create explosives. You may create firearms.

Roll Charisma + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

  • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).

Stock Fabricate Gifts

Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.

Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

  • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).

Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.

Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.

Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.

  • You may cause a created item to expire at will as a Free Action, destroying the item.