Description
Chuckles stops and dances a little having two hammers appear in his hand. They look like oversized ballon sledgehammer but real sledgehammers are on the inside.
System
Passive, always in effect. Attacks with [[weapon-type]] will do +1 more damage. The target's Armor is Fully Effective.
Enhancements
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Mjolnir
(You may call your weapon back to your hand as a Quick Action [-2 dice] if it is within 50 feet. Works on any weapon this Mastery applies to that you have held in the past hour.)
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Heavy Strikes
(If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.)
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Fancy Footwork
(You may move your full Dash distance and attack in the same Round without penalty. You may also split your movement before and after your attack.)
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Dual Wielding
(You may wield a two-handed melee weapon in one hand and receive no penalties when using a melee weapon in your off-hand.)
Drawbacks
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Active
(This Power is no longer passive. Spend an Action and Exert your Mind to activate it for one hour.)
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Supernatural
(This Power causes a mutation (passive) or an effect (active) that marks it or its owner as a supernatural being.)
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Effect - When active shiny glittery pants and a red shirt pops one
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Specialist
(These benefits only apply to a certain specific class of weaponry.)
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Type of Weapon - Sledgehammers
Parameters
Armor Effectiveness:
0 ( Fully Effective )
Additional Damage:
1 ( +1 )
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