Legacy Power: Balor's Gaze

The fianna's ancient enemies power was taught to him to protect the pack

A 2 Gift Injure Power used by John Wulf, created by jwesley123.

Description

This Gift emulates the power of one of the Fianna’s legendary enemies. One of the Garou’s eyes glows a livid red color, and all enemies caught in his gaze are stricken with pain. A pain-spirit gives him this gift by ripping his right eye out and placing a glass eye his mama made for him as offering that the spirit placed in his eye growing spikes latching in place.

System

Spend an Action, Exert your Mind, choose a target within 45 feet, and roll Perception + Occult Difficulty 6. The target may defend by rolling Perception + Occult, Difficulty 6.

Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 3.The target's Armor is Reduced to 1/2, rounded up.


Enhancements

  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
    • Tell - Right eye glows a livid red

  • Cantrip (Activating this Effect has no Exertion cost, but its Gift Cost can never be increased above 2.)
  • Curse (Instead of taking effect immediately, you may apply this Power as a curse. Specify a condition that, when fulfilled, causes the suspended effect to occur. The target is informed that they have been cursed and of the condition.)

Drawbacks

  • Monstrous (Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
    • Mutation - Red glass eye that slightly glows red inside
  • Focus (Using this Effect requires a specific kind of item.)
    • Object - Glass eye
  • Sacrifice (Activating this Effect requires you to take a Severity-1 Injury instead of Exerting your Mind or spending a point of Source. This Injury heals in 1 day and cannot be prevented or prematurely healed by any means.)

Parameters

Armor Effectiveness: 1 ( Reduced to 1/2, rounded up ) Range: 1 ( 45 feet ) Damage: 2 ( 3 )

Edit History

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June 13, 2021, 2:12 p.m. - Revision Cost: 2. Added Enhancement: Accursed Wounds, Removed Enhancement: Concealed, Added Drawback: Slow, Removed Drawback: Monstrous

May 17, 2021, 2:47 p.m. - Adjustment Cost: 2. Text field change

April 11, 2021, 10:04 a.m. - Improvement Cost: 2. Parameter Range changed from 1 to 2.

Revision purchased with:

April 7, 2021, 11:47 p.m. - Revision Cost: 1. Removed Drawback: Sacrifice, Parameter Damage changed from 2 to 1.

April 7, 2021, 11:46 p.m. - Revision Cost: 1. Added Enhancement: Curse, Added Drawback: Unique Focus

April 2, 2021, 8:43 p.m. - Revision Cost: 1. Removed Enhancement: Curse

- April 2, 2021, 8:42 p.m. - Improvement Cost: 2. Added Enhancement: Curse

Revision purchased with:

April 2, 2021, 3:44 p.m. - Revision Cost: 1. Added Drawbacks: Monstrous, Sacrifice, Removed Drawbacks: Unique Focus, Conditional

April 1, 2021, 12:51 a.m. - New Cost: 1. Initial power creation

Revision purchased with: