System
Exert your Mind, choose a Sapient target within Arm's Reach and spend 2 Rounds examining them. At the end of the cast time roll Brawn + Culture ( dice) Difficulty 6. The quality of the information you receive depends on your Outcome, and the nature of the information depends on the Enhancements you have chosen.
The number of information-revealing Enhancements attached to this power is limited to 2 for Novice characters, 4 for Seasoned characters, and 7 for Veteran characters. You may still take any number of other, non-informational enhancements.
Enhancements
-
Alien Origin
(Determine if this target is Alien in origin or whether it has any Alien energy or outside influences. You receive information about the type of energy, including the name of the relevant Source pool or equivalent.)
-
Cantrip
(Activating this Effect has no Exertion cost, but its Gift Cost can never be increased above 2.)
-
Weakness
(Determine any major weaknesses that the target might have.)
Drawbacks
-
Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
-
Activation Ritual - chant
-
Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
-
Focus - Ring of god of death
-
Focus
(Using this Effect requires a specific kind of item.)
Parameters
Range:
0 ( Arm's Reach )
Cast Time:
2 ( 2 Rounds )
Edit History
You are viewing an old version of this Gift.