Legacy Power: The Horror

Edgar looks up from his dark repast, eyes reflecting Halloween-orange in the unsteady light, thick lines of drool & shreds of flesh fall from his distended jaws...

A 6 Gift Emotion Control Power created by Strazhari.

Description

With a growl, meep, gibber, or similar; Edgar makes it clear what happens to those who get in his way.

System

Spend an Action, Exert your Mind, and choose an emotion and choose up to 4 targets within 45 feet. The target rolls Mind difficulty 8. Any defense roll with fewer than three successes causes a partial emotional shift but demands no unusual action. Failure forces the target to do something they otherwise wouldn't have done, inspired by the chosen emotion. The action they take will be in keeping with their character and the way they tend to deal with strong emotions. The emotion shift lasts 1 Hour, and during that time, they are very unlikely to change their mind about their action.

Combat ends the effect, even if the target started it. If attempting to calm during combat, effect ends if target is attacked.

This effect can only inspire Fear/Horror


Enhancements

  • Group Therapy (You may target a number of individuals equal to your Charisma rating.)
  • Overwhelm (The defensive Mind roll suffers a -3 dice penalty.)
  • Conditionally Costless (This Effect does not require Exertion in certain circumstances. The condition should be balanced such that it has an activation cost the majority of the time you are able to use it.)
    • Condition - Corpse Feeding

Drawbacks

  • Monstrous (Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
    • Mutation - Nascent Ghoul
  • Elemental (Instead of choosing an emotion, you may only inspire a single emotion or narrow band of emotions.)
    • Emotion - Fear - Horror

Parameters

Range: 1 ( 45 feet ) Duration: 1 ( 1 Hour )

Edit History

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Jan. 1, 2022, 11:48 p.m. - Improvement Cost: 6. Added Enhancement: Conditionally Costless

Revision purchased with:
Improvement from writing a Journal for Tentacle Paradise spent on improving power: The Horror    (since refunded)

Nov. 7, 2021, 9:27 a.m. - Revision Cost: 5. Added Enhancement: Chain of Screaming, Added Drawback: Biological Psychology

Oct. 28, 2021, 5:23 p.m. - Adjustment Cost: 5. Text field change

Oct. 28, 2021, 5:21 p.m. - Improvement Cost: 5. Added Enhancement: Breakdown

Revision purchased with:
Improvement from writing up Sin Eater spent on improving power: The Horror    (since refunded)

Oct. 15, 2021, 8:57 p.m. - Improvement Cost: 4. Added Enhancement: Formative Experience

Revision purchased with:

Oct. 12, 2021, 8:34 a.m. - Improvement Cost: 3. Added Enhancement: Strong Emotion

Revision purchased with:

June 4, 2021, 7:52 p.m. - Revision Cost: 2. Removed Enhancement: Conditionally Costless

- May 9, 2021, 12:27 a.m. - Revision Cost: 3. Added Drawback: Monstrous, Parameter Duration changed from 0 to 1.

May 1, 2021, 4:45 a.m. - Improvement Cost: 3. Added Enhancement: Conditionally Costless

Revision purchased with:

April 27, 2021, 9:47 p.m. - Adjustment Cost: 2. Text field change

April 27, 2021, 9:46 p.m. - Improvement Cost: 2. Added Enhancement: Group Therapy

Revision purchased with:

April 4, 2021, 8:02 a.m. - Revision Cost: 1. Added Enhancement: Overwhelm, Removed Enhancement: Conditionally Costless

Revision purchased with:

March 11, 2021, 8:10 a.m. - Improvement Cost: 1. Added Enhancement: Conditionally Costless

March 11, 2021, 8:06 a.m. - New Cost: 0. Initial power creation