Description
Conner absorbs the life force of a creature it holds in its tail.
System
Spend an Action, Exert your Mind, and choose an Animate target within Arm's Reach. Make a contested roll of your Intellect + Medicine ( dice) Difficulty 6 against the target's Body ( dice) Difficulty 6 as a Free Action. If you succeed, is reduced by one point for a day. You cannot reduce Attributes to zero.
Drained attributes are recorded as Battle Scars on the character sheet, and are affected by anything which interacts with Battle Scars.
Enhancements
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Siphon
(You gain the Attributes you drain as a dice bonus to rolls made with that same Attribute equal to the amount you drained. Lasts one hour.)
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Ironic Punishment
(Instead of draining a single Attribute, you now drain their highest Attribute.)
Drawbacks
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - I have to be grappling them with my tail
Parameters
Range:
0 ( Arm's Reach )
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