Legacy Power: Devils Deal

"Have we made a deal?"

A 1 Gift Suggestion Power created by jwesley123.

Description

Jeremy sits across from Sahir. Sit here tells him that he has an issue and he has to pay someone $100,000 every month he doesn't really have that sort of income and he has to do that until uphold his end of the deal. In exchange for covering his monthly bills Jeremy writes up a contract in his own blood stating that secure will be his employee for 5 months and Obey any orders that is given to him in exchange for Jeremy taking care of his monthly issue. Once Jeremy finishes writing the contract the allows Sahir to look it over. See here reluctantly agrees and signs. That's when Jeremy signs himself and rips the contract in half he gently balls his half up in a small ball and Pops it in his mouth and begins chewing. He looks at Sahir and tells him to chew and swallow his half and the deal will be struck. Sahir pops his half of the contract in his mouth and chews it. Moments after Jeremy informs him that the deal has been struck and tries to show him what this means and orders him to strip to his underwear and Quack Like A Duck until I snap. Sahir strips and quacks like a duck until Jeremy snaps.

System

Exert your Mind, spend an Action issuing your Suggestion to an Animate target within 20 feet, and roll Charisma + Influence Difficulty 6. You must communicate your command. The target may resist by rolling Mind, Difficulty 6 as a Free Action. If you succeed, the target will follow your command for Outcome in months.

Your command may be no more complex than Commands which require thought and/or decisions. Your command cannot be obviously self-endangering, destructive, or in violation of the target's Limits.


Enhancements

  • Enemy Orders (Your target may be engaged in Combat. You still cannot order them to endanger themselves, but you may order them to flee, attack a certain target, take a defensive or offensive stance, or similar.)
  • Loose Morals (Your command can push the target towards violating their Limits. When the Effect wears off, they must make any appropriate Trauma rolls. If you have taken the Enhancement Enemy Orders, you may command them to attack those they hold dear.)

Drawbacks

  • Consumable (Instead of using this Power directly on a target, you must prepare it as a consumable material. Anyone who drinks or eats a full dose is fully affected by the Power and cannot make any resistance rolls. Prepared doses expire in 24 hours.)
    • Consumable's Appearance - The Half The Contract is eaten by both parties
  • Fuel (Using this Effect consumes some material good in addition to its other costs.)
    • Fuel Unit - A peice of paper which the deal is written
  • Sacrifice (Activating this Effect requires you to take a Severity-1 Injury instead of Exerting your Mind or spending a point of Source. This Injury heals in 1 day and cannot be prevented or prematurely healed by any means.)
  • Mage (Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
    • Activation Ritual - Jeremy writes up a contract with his own blood and the participants sign agreeing to the terms
  • Long Cast (This Effect takes one minute to activate.)
  • Easy to Resist (The target must either consent to be targeted or be unconscious, hypnotized, thoroughly drugged, in surgery or similarly incapacitated such that they could not or would not roll to resist this Power.)
  • Once per Day (You may only use this Effect once per day.)

Parameters

Duration: 4 ( Outcome in months ) Complexity: 3 ( Commands which require thought and/or decisions )

Edit History

You are viewing an old version of this Gift.
To view the most recent version Click Here

July 11, 2021, 5:38 a.m. - Adjustment Cost: 1. Text field change

- May 28, 2021, 10:08 p.m. - Adjustment Cost: 1. Text field change

May 28, 2021, 10 p.m. - Adjustment Cost: 1. Text field change

May 28, 2021, 9:52 p.m. - Revision Cost: 1. Added Drawback: Sacrifice, Removed Drawback: Conditional

May 28, 2021, 6:04 p.m. - Adjustment Cost: 1. Text field change

Revision purchased with:

May 28, 2021, 6:03 p.m. - Revision Cost: 1. Added Drawback: Consumable

May 28, 2021, 5:02 p.m. - New Cost: 1. Initial power creation