Description
A spark ignites in the ruby of his staff. The ruby glows, lighting up the area, and a bright orange fireball ignites, and blasts off into the target, melting their armour, and causing general amounts of distress in the target.
System
Spend an Action, Exert your Mind, choose a target within 45 feet, and roll Intellect + Firearms ( dice) Difficulty 6. The target may defend by rolling to dodge or Defend (as for an attack with a thrown weapon) as a Reaction.
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 3.The target's Armor is Fully Effective.
Enhancements
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Cantrip
(Activating this Effect has no Exertion cost, but its Gift Cost can never be increased above 2.)
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Painful
(The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.)
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Shredder
(If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.)
Drawbacks
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Focus
(Using this Effect requires a specific kind of item.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Focus - Mage Staff with a ruby inlaid into the top
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Critical Failure
(Roll a single D10 when you activate this Effect. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a Major Battle Scar, or an effect counter to its purpose.)
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Critical Failure effect - Fireball explodes in user's face
Parameters
Range:
1 ( 45 feet )
Armor Effectiveness:
0 ( Fully Effective )
Damage:
2 ( 3 )
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