Legacy Power: Accursed flames

Adolebitque in gehénnam.

A 2 Gift Injure Power used by Kurt Falls, created by therustyy257.

Description

By spending countless hours in a library over several days, flipping through dusty old tomes, trying to make sense of the information given him as a "gift" for completing his last job, Kurt was able to find a way to imbue specific types of rings with demonic powers.
Using either a blue or black gemstone placed in a ring as a conduit Kurt is now able to draw upon the powers of the underworld and summon forth blue hellfire to fell anyone opposing him.
This came at a price however, as he had to perform a sacrificial ritual, making two deep vertical incisions into each one of his palms, in order to make the power usable.
As Kurt prepares to fire, the gemstone on his ring begins to glow blue, a dead giveaway for anyone with a trained eye.
Following this a hellish maw will open on the palm of the hand Kurt's wearing his ring on, revealing a bottomless black pit with countless rows teeth, before a ball of blue flame comes spiraling out of its depths, accompanied by something that sounds like a mix between a laugh and a scream.

Whenever not in possession of a fitting ring, the maws will refuse to open, and be completely useless to Kurt.
Whenever the power is not in use, Kurt wears leather gloves to conceal his palms.

System

Spend an Action, Exert your Mind, choose a target within 300 feet, and roll Intellect + Occult Difficulty 6. The target may defend by rolling Body, Difficulty 6 as a Free Action.

Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 1.The target's Armor is Fully Effective.


Enhancements

  • Cantrip (Activating this Effect has no Exertion cost, but its Gift Cost can never be increased above 2.)
  • Painful (The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.)
  • Shredder (If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.)

Drawbacks

  • Focus (Using this Effect requires a specific kind of item.)
    • Object - A ring with a blue or black gemstone
  • Slow (Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.)

Parameters

Range: 2 ( 300 feet ) Armor Effectiveness: 0 ( Fully Effective ) Damage: 0 ( 1 )

Edit History

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June 28, 2021, 3:55 p.m. - Improvement Cost: 2. Removed Drawback: Slow

Revision purchased with:

- June 20, 2021, 9:29 p.m. - Adjustment Cost: 1. Text field change

Revision purchased with:

June 20, 2021, 9:29 p.m. - Adjustment Cost: 1. Text field change

June 20, 2021, 9:26 p.m. - Adjustment Cost: 1. Text field change

June 20, 2021, 9:09 p.m. - Revision Cost: 1. Added Drawback: Slow

June 14, 2021, 7:46 p.m. - Adjustment Cost: 2. Text field change

Revision purchased with:

June 14, 2021, 7:44 p.m. - Adjustment Cost: 2. Text field change

June 14, 2021, 7:42 p.m. - Adjustment Cost: 2. Text field change

June 14, 2021, 5:42 p.m. - Adjustment Cost: 2. Text field change

June 14, 2021, 5:29 p.m. - Adjustment Cost: 2. Text field change

June 14, 2021, 5:27 p.m. - Adjustment Cost: 2. Text field change

June 14, 2021, 5:19 p.m. - Adjustment Cost: 2. Text field change

June 14, 2021, 5:16 p.m. - Revision Cost: 2. Removed Enhancement: Concealed, Removed Drawback: Fuel

June 14, 2021, 4:55 p.m. - Adjustment Cost: 2. Text field change

June 14, 2021, 4:53 p.m. - New Cost: 2. Initial power creation