Description
Counters blood has become something new. His blood has begun to heal others wounds making him very worried about the potential of him being used by others. However to his friends he is a life saver. He drips his blood on a wound and itll immedietaly begin to close.
System
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll Charisma + Crafts ( dice) Difficulty 10 - 3. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.
You cannot target yourself, and you cannot target the same Injury more than once.
Enhancements
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Lazarus
(You may attempt to heal an Injury on a Dead target, as long as you begin less than a minute after their death. If the target has their Wound Level restored to a non-lethal level, they return to life.)
Drawbacks
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Conner cuts his arm allowing clood to flow downwards onto the wound.
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Sacrifice
(Activating this Effect requires you to take a Severity-1 Injury instead of Exerting your Mind or spending a point of Source. This Injury heals in 1 day and cannot be prevented or prematurely healed by any means.)
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Traumatizing
(Your target must make a trauma roll to reap the benefits of this Effect.)
Parameters
Potency:
1 ( 3 )
Cast Time:
1 ( 1 Minute )
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