"Now, you're gonna feel a little pinch..."
A 4 Gift Injure Power created by TheSuperChrisb.
Through experimentation and practice, Amaryllis is now able to shape her blood into a painful attack. As part of this attack, she usually augments her switchblade with a long, vicious point. Even without the switchblade, she can create a deadly spike in the palm of her hand to shove in the nearest enemy's neck. The stabs she inflicts with her deadly spike leave burning wounds as some of her blood mingles on the skin of her foe. Unlike a normal weapon, the wounds created by this spike refuse to heal through natural means as the Fleicher Family Curse mingles with the flesh of the untainted.
By the time she uses this ability on her next mission, her control will be fleeting as she clumsily tears her flesh open with the force of the conjured spike.
Spend an Action, take a Severity-1 Injury, choose a target within arm's reach, and roll Dexterity + Brawl. The target may defend by rolling Dodge or Parry.
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 3. The target's Armor is fully effective.