Description
Patrick feeds too gold coins to his shadow bringing forth his greed. His shadow stands up and becomes solid and can copy almost all of his abilities. It can fire a shadow gun and when it strikes it strikes harder then even patrick.
System
Exert your Mind, and roll Wits + Firearms ( dice) Difficulty 7 as a Committed Action. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you.
Minions have the following stats. You have 9 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Health: 5
Movement/dodge: 3
Attack (difficulty 6): 7
Alertness: 3
Their attack does (successes to hit + 1) damage.
Enhancements
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Sure-Fire
(Does not require a roll to activate and will always succeed, barring outside interference.)
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Mobile Auto-Turret
(Minions have a 30 foot ranged attack.)
Drawbacks
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Exhausting
(After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
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Focus
(Using this Effect requires a specific kind of item.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Sacrifice
(Activating this Effect requires you to take a Severity-1 Injury instead of Exerting your Mind or spending a point of Source. This Injury heals in 1 day and cannot be prevented or prematurely healed by any means.)
Parameters
Minion Stat Power:
4 ( 9 )
Maximum Active Minions:
0 ( 1 )
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