Description
Despite his fate to never use magic, through constant training and understanding of his sword, he learned how to react faster and use it more effectively.
With each fight and journey, he understands his sword better
System
Passive, always in effect. Attacks with Two handed Sword will do +2 more damage. The target's Armor is Reduced to 1/2, rounded up.
Enhancements
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Fancy Footwork
(You may move your full Dash distance and attack in the same Round without penalty. You may also split your movement before and after your attack.)
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Bullet Parry
(You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.)
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Dismember
(If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.)
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Blade Breaker
(If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.)
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Heavy Strikes
(If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.)
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Shredder
(If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.)
Drawbacks
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Unique Weapon
(This Power takes the form of a specific, unique weapon, which can be borrowed, lost, or stolen.)
Parameters
Additional Damage:
2 ( +2 )
Armor Effectiveness:
1 ( Reduced to 1/2, rounded up )
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