Experience

Building a Better you...

Experience is one of the two primary means of advancement in The Contract. It represents the time Contractors spend improving themselves in the Downtime between Games.

Earning Experience

A Contractor who accepts an offer to participate in a Game is Imbued by the sponsoring Harbinger. Imbuing alters how a Contractor learns; they learn faster than normal from Games, but lose the capacity to advance their abilities otherwise.

Contractors who retire lose their Imbuing and begin learning at a normal pace, but such Characters are no longer Contractors and can never become a Contractor again through any means.

At the end of each Game, Contractors receive Experience based on the Game's outcome.

  • 2xp Accepting the challenge of participating in a Contract
  • 2xp Succeeding in your given objectives. The GM may require completion of all objectives, or they may award the usual Gift for victory but gate this 2xp behind secondary objectives.
  • 2xp (Coming Soon) MVP. The GM may award 2 additional experience points to one character per game solely at their discretion. This can be awarded based on any criteria (most useful character, best last action line, best costume, etc.) but it's good practice for the GM to announce what criteria they will use at the start of the game.

You may also earn Experience points for your Contractors by:

  • 4xp Acting as Game Master for a Game.
  • 4xp Playing an NPC Ringer Character that fulfills their major purpose during a Game.
  • 1xp Writing an in-character journal at least 250 words long for a Game or for the Downtime between two games.

Spending Experience

The cost to increase a trait by one is as follows.

  • Attributes: current rating x4 Exp
  • Abilities: 2 Exp for the first rank , then current rating x2 Exp
  • Source: current rating x2 Exp

Experience may also be used to

  • Purchase an Asset: rating x3 Exp; requires World Leader approval and possible side-game
  • Remove a Liability: rating x3 Exp; requires World Leader approval and possible side-game
  • Treat a Trauma with therapy: 3 Exp.

Restrictions on Spending Experience

Spending Experience represents a Contractor making a concerted effort during a Downtime to train and improve a specific facet of themselves. Contractors who do not have access to a means of training a particular Ability or other trait cannot spend Experience to advance it. This is relevant for Characters who, say, are imprisoned between games. Such Contractors could not improve the Firearms Ability, for example.

Journals

Contractors may write in their Journals for bonus Experience and Power Improvements. Writing an in-character journal at least 250 words long for a Game or for the Downtime between two games rewards 1 Experience point. Every four Game Journals awards a Power Improvement instead.

To write in your Contractor's Journal, go to the character sheet of a Contractor who has participated in at least one Game and follow the green link at the top or in the biography section of the sheet.